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ABOUT US

Anime-style, cel-shading and stylized modeling with production support.

We create production-ready 3D models for games, animation, and VR, combining art direction with technical workflow support. From asset creation to look development and production checks, we help clients maintain quality, consistency, and efficiency throughout the project.

SERVICES

013DCG Direction & Production

We provide end-to-end 3DCG production and direction services for mobile games, consoles, VR, and film ensuring consistency throughout the entire process.

High-Precision 3D Modeling

Our 3D modeling services focus on creating accurate, production-ready models for games and visual production. We focus on refined silhouettes, textures, and details to match each project’s visual direction and technical requirements.

Maximizing Efficiency with the Right Tools

One of our strengths is developing tools that improve production workflows. By analyzing each project’s production patterns and potential risks, we create practical solutions helping reduce production time and resources.

Optimized for Quality and Speed

Our 3DCG workflow is designed to minimize rework through detailed planning, clear communication, and risk management from concept to final delivery. This allows us to respond quickly to issues while maintaining both quality and production speed.

Our Main Production Tools

Maya, Blender, ZBrush, Substance Painter, Pencil+, 3D Coat, Unity, Unreal Engine, and our in-house toolset SkyTools.

SkyTools is our internal production toolset, developed to support quality checks, workflow automation, and project-specific pipeline needs.

02Tool Development for 3DCG

We develop 3D tools, including shaders, rigging systems, and project optimization utilities to improve production efficiency quality.

Maya Shader Development

Our custom Maya shaders allow artists and clients to preview models closer to the final target look before importing them into the game engine or rendering environment. This reduces back-and-forth between tools and helps maintain visual consistency throughout production.

Normal Edit Tool

Our in-house normal editing tools provide precise control over shading, especially for cel-shaded and NPR assets. They help create cleaner silhouettes, more natural highlights, and stronger character presentation.

Custom Check Tool Development

We develop project-specific check tools to validate model data before delivery. These tools help detect errors, enforce project rules, and reduce the burden of manual quality control.

We design these tools with a modular structure, allowing us to flexibly meet the specific requirements of each project.

Modeling Tools for Enhanced Efficiency

We develop modeling support tools based on real production needs and artist feedback. By automating repetitive tasks and simplifying common operations, these tools allow artists to focus more on quality and less on manual cleanup.

WORKFLOWProduction Process from Inquiry to Delivery

Our team includes specialists across multiple disciplines, allowing us to handle the entire production pipeline in-house.
We also flexibly accommodate partial requests, such as costume modeling or landscape asset creation.

The example below outlines a typical workflow for character model production.
STEP01
Contact Us
Feel free to reach out to us using the contact form.
A representative will get back to you shortly.
STEP02
Meeting and Quotation
We can discuss your project via email or online meeting.
Based on the design materials you provide, we will present a quotation along with a proposed production schedule.
STEP03
Initial Modeling
We begin by creating the overall silhouette to help visualize the model’s final look.
Basic colors and simple textures are then applied for visualization purposes.
We also set up the model for basic posing and movement checks.
STEP04
Detailed Modeling
We finalize the 3D model’s shape and adjust it to support basic movement checks.
Textures such as shadows and patterns are added for clear visual representation.
STEP05
Texturing and Setup
Textures are completed, and the model’s appearance is finalized.
We also verify that the model deforms and moves correctly without any issues.
STEP06
Final Check and Adjustments
We perform a final review to ensure there are no issues and make additional refinements based on your feedback.
STEP07
Delivery
Once final adjustments are complete, we proceed with delivery.
We support a variety of software and data formats to match your requirements.

FAQ

Q
How long does it take to create a character model?
Production time depends on the required quality and specifications but typically takes around two months.
A detailed schedule will be included in the quotation at the start of the project.
Q
This is our first time working with you. How will the project and communication be handled?
During the initial meeting, we will review your requirements and propose a project schedule and delivery plan.
We will then proceed with regular progress updates and check-ins throughout the production process.
Q
If the model needs changes during production, can you handle revisions?
Yes, it’s standard practice to gather feedback during production check-ins and make necessary adjustments.
However, major specification changes or unexpected additional requests may incur extra charges.
Q
Does your modeling service include concept art?
While concept art is not part of our core services, we can offer it in collaboration with one of our partner companies if needed.
Q
Do you also provide rigging services?
Yes. We have rigging specialists on our team who can handle complex rig setups.
Additionally, all of our modelers are capable of basic skinning and rigging work.
Q
Can you deliver assets ready for game engine integration?
We can importing assets directly into Unreal Engine or Unity, including basic setup within the engine if needed.
Q
What styles can you support?
While we have extensive experience with anime-style art, we can handle a wide range of styles, from anime to semi-realistic.